School of Arcanomancy

Back to The Arcane Compendium Possibly the oldest school of magic, Arcanomancy draws its power from the primal storm of arcane magic, it's founder is unknown though it is thought that perhaps Mynerva herself was one to start the practice of Arcanomancy, possibly whilst in disguise. Arcanomancers have a long and honored history, and want everyone to know it.

Tier 1 spells

Pickpocket

(Simple)

(2 actions)

Conjure a small magical hand next to yourself that will attempt to steal the nearest single weapon, item or off-hand depending on the casters preference. The hand has 5 movement speed and 1 health. Upon death the hand drops any item it is carrying. This spell only lasts for 2 turns maximum.

Cotis Feloret

(Complex)

(1 action)

You cast a wild spell that changes its form each time it is cast. Each time this spell hits a single target for 2d4 damage, roll an additional d6 to determine the spells status effect. Regardless of the status effect the targeted creature must roll a DC 15 Constitution roll in order to avoid the status effect. Roll a d20 to determine the range of this spell.

Mana Zone

(Daily)

(3 actions)

Let out a torrent of magical energy into the air transforming a 20x20 space into an active mana zone. Before casting this spell choose a school of magic for the mana zone, all offensive spells within that school of magic will now deal an extra 1d10 of damage. All spells of that school within the mana zone will also not impact your magic reserves.

Magic Trebuchet

(Complex)

(2 actions)

Summons an arcane construct with the functions of a high velocity trebuchet within 5 spaces of you, each turn the trebuchet fires an arcane ball of energy that hits the highest HB target within 50 spaces for xd10 (x being one die for every magic reserve you put into this spell) damage in a 4x4 area. The magic trebuchet has 10 health and must be pulled or pushed by another creature in order to move. You may only have 1 magic Trebuchet summoned at a time. The magic Trebuchet must be recharged using the casters or the casters allies magic reserves each time it attacks.