Terramancy

Back to The Arcane Compendium One of the oldest schools of magic, Terramancy was allegedly first utilized by mortals after Tavos defeated the ancient dragon Boldgazaar and smashed his horns, releasing the ancient storm of earth magic from captivity. Terramancers are known mostly through the wizarding world as reckless and foolish casters, often ignoring the structural safety of buildings and other collapsible environments.

Tier 1 spell list

Hammerain

(Daily)

(2 actions)

Call upon the might of the earth god to rain down a number of magical hammers equal to the number rolled on casting this spell. The hammers heal your allies for 1d6 health and harm your enemies for 1d4 damage.

Tectonic Column

(Complex)

(1 action)

Disturbs the local weak spots in the tectonic plate causing a column of earth to shoot up a maximum of 5 spaces from you. The column of earth deals 1d8 damage to anyone standing under it during the casting of the spell and shoots them up 5 spaces into the air as long as they’re smaller than large.

Earth Spike

(Simple)

(1 action)

Creates  1d10 spaces of difficult terrain around the caster that deal 1d4 damage to adjacent creatures upon completion of the spell.