Vitomancy

Back to The Arcane Compendium Vitomancy as a magic is something untamed, there are no wizards that practice it. Instead it is something drawn from nature itself through prayer. Given to the priests of Amalia by her generosity.

Tier 1 spell list

Lesser Rejuvenate

(Simple)

(1 action)

Heal the body and soul of a chosen target for 1d6 health within 10 spaces

Vinegrasp

(Complex)

(1 action)

Channeling the nearby undergrowth you command the vines and brambles to strike up to 3 creatures within 10 spaces of you dealing 2d4 damage and forcing the creatures to make a DC 15 Strength roll, upon failure the creature is stunned and may try to break out of the vines every turn with a DC 10 strength roll.

Lesser Purify

(Simple)

(2 actions)

Cleanse a targeted creature within 5 spaces of you of any minor ailments and a single status effect of the targets choice. Upon removing a status effect gain 1 purity.

Bountiful harvest

(Daily)

(3 actions)

Plead to the nearby flora for a bountiful harvest, causing the nearby flora within 20 spaces of you to grow C quality food which may be harvested by you and your allies.

Rejuvenate

(Complex)

(1 action)

Heal the body and soul of a chosen target within 10 spaces of you for 3d6 health

Purify

(Complex)

(2 actions)

Cleanse a targeted creature within 5 spaces of you of any regular ailments and a up to 3 status effects of the targets choice. Upon removing a status effect gain 1 purity.

Song of the forest

(Complex)

(1 action)

Burst into song whilst in a forested area to attune yourself to the local flora and fauna as well as the spirits of the forest. All non-aggressive nearby creatures native to this forest must make a DC 15 intelligence roll or be charmed.

The silent language

(Simple)

(1 action)

(This spell requires the tongue of a snake to be cast)

Swallowing the tongue of a snake, you learn the secret language of the animals and gain the ability to understand all the plants and creatures of nature. This spell lasts for 10 in-game hours

Greater Rejuvenate

(Daily)

(2 actions)

Heal the body and soul of a chosen target within 10 spaces of you for 6d6 health.

Vinexecution

(Daily)

(2 action)

Channeling the nearby undergrowth you command the vines and brambles to suffocate up to 6 creatures within 5 spaces of you dealing 3d10 damage and forcing the creatures to make a DC 15 Strength roll, upon failure the creature is immobilized begins to lose 5 health every turn until dying and may try to break out of the vines every turn with a DC 15 strength roll.

Greater Purify

(Daily)

(2 actions)

Cleanse a targeted creature within 20 spaces of any greater ailments and all status effects that the target wishes to remove. Upon removing a status effect gain 1 purity.

Resurrection

(Daily)

(3 actions)

Attempt to bring a dead person back to life using concentrated life magic. The dead target must make a DC 5 Constitution roll and upon success is brought back to life with 1 health. The dead target must have been dead for only 10 minutes or less in order to be revived. After casting this spell the caster gains 1d4 corruption and 1d4 levels of exhaustion.