Off-hands

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Off-hands are classified into three categories

Shields

Side-arms

Utilities

The universal rules for all Off-hands:

Off-hands do not block the use of Consumables unless stated so

Off-hands may be equipped and unequipped

You may have a maximum of 3 Off-hands on your character at any time, but only one can be active at a time.

Equipping and Unequipping an Off-hand costs an action.

 Shields: 

When equipped Shields increase your HB rating by +1

This increases with the Shields rarity

Common: 0

Uncommon: +1

Rare: +2

Very rare: +3

Epic: +4

Legendary: +5

Mythic: +6

Shields have 2 durability

 Side-arms 

Side arms vary in their usage. There are ranged Side-arms and melee Side-arms. Ranged side-arms have a set number of uses and must be recharged at a shop.

Ranged Side-arms

Hand-Flintlock (Uses: 3) (Range 10) (Damage 2)

Throwing-daggers (Uses: 5) (Range 5) (Damage 1d5)

Hand-Crossbow (Uses: 2) (Range 10) (Damage 4)

Magic Globe (Uses: 1) (Range 10) (Special: Choose a spell you know and assign it to the Magic Globe to recharge it, once activated the Magic Globe will perform that spell)

Melee Side-arms

Dirk (Melee range 1)

Parrying dagger (Melee range 1) (Special: You may use a reaction to attempt to parry an enemies attack)

Spelldagger (Melee range 1) (Damage 2) (Special: Choose a spell you know and assign it to the Spelldagger to recharge it, once activated during an attack the Spelldagger will perform that spell on the target of your attack)

Utility

Utility Off-hands are special Off-hands that do unique things

Grappling hook: (Range 10) Using an action you may fire off the Grappling hook towards a target or surface, pulling you 5 spaces towards that target or surface every round until you’ve reached it or until the grappling hook is destroyed.

Frying pan: Outside of combat you may spend a bit of time to prepare a meal if you have a fire source and ingredients. This meal regenerates everybodies hunger and heals them for 5 health

Tinker Taser: (Range 1) Using an action force a target to do a DC 14 Constitution save, if the target fails it is stunned.

Wyldstone: By spending 10 minutes with this stone in prayer you may enchant it with a single simple spell from the school of Vitomancy that you know, the spell may then be cast by the person holding it at the time using an action.