Theaf

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''“Hiding in shadows, sulking in our defeats, and grinning at our victories, we plunge deep into the night. Stalkers, thieves, bandits, pirates all of us. No more than a common rabble wishing for riches not our own. To take for we have nothing, to steal what we do not deserve. In the name of the twin-tailed cat, the serpent and the hidden dagger.”''

-The thieves pledge

Starting equipment: 2x bootcutters dagger, light armor, 2 boxes of rations (D quality), set of lockpicks, vial of poison

Starting health: +4

Starting stat bonuses: +2 Moxie, +1 agility, -2 Strength

Skilled at using: Daggers,Axes

Theaf Skills

LVL1

EVASIVE FOOTWORK

A Theaf is naturally evasive and quick on their feet. Whenever another creature attacks you with a melee weapon, you may roll to dodge the attack adding your agility bonus to the roll, if your roll beats the target creature's attack roll, you successfully dodge out of the way. However failing to dodge the attack will deal double damage to you.

CHECK FOR TRAPS

(Simple)

(2 actions)

Using your knowledge for hidden traps you can search your surroundings for any traps by rolling a DC 10 intelligence check, on a success you uncover any obvious nearby traps in the area.

LVL2

OATHS OF GREED

At 2nd level you pledge an oath to your ambition and desire for wealth, whilst Theafs all wish to take, the way in which they take can differ.

OATH OF THE ASSASSIN

I pledge my ambition to the hidden dagger, to the life of an assassin, my greed to be covered in the blood of my enemies. May my greed be satiated through the corpses of those stricken by my vile and dark blades.

LVL2: Descend into shadow

(Complex)

(2 actions)

You have the ability to plunge yourself into the realm of shadows for 1d4 turns, whilst in the realm of shadows you cannot be seen by creatures with intelligence below 18, however you may not perform any attacks or use any abilities, you also may only move once per turn.

OATH OF THE POISON MASTER

I pledge my ambition to the snake, to the life of a master of toxins and poisons, to the noxious and acidic trickery. May my poisoned blades take the lives of those i may take from, and may Theaf forgive me for my terrible concoctions of greed.

LVL2: Poison coating

(Daily)

(1 action)

(Requires vial of poison)

You coat a single weapon with poison, the weapon must have a bladed or spiked part to it for the poison to do anything. For 10 hours the affected weapon deals the poisoned status effect on attack rolls of 15 or higher. This ability uses up the vial of poison required for it.

OATH OF THE SPELLTHEAF

I pledge my ambition to the twin-tailed cat, to the life of a Spelltheaf, to the arcane blades and to the powers of the storms which I so greedily take from. May the goddess of magic never know of my greed, and may Theaf protect me as i steal from the greatest sources of power.

LVL2: Steal

You learn the spell Steal from the school of Kleptomancy

LVL3

Oath of the Assassin

LVL3: Assassination mark

(Simple)

(1 action)

At the start of a combat you may choose a single enemy that you are aware of and pronounce them as your mark. Weapon attacks against this enemy are done with advantage and deal an extra 2d6 damage, however all attacks against other enemies are done with a disadvantage. If the enemy assigned to your mark has died you may assign it to another enemy.

Oath of the Poison master

LVL3: Noxious concoctions

Your study of deadly and poisonous plants has given you some insight into the profession of Alchemy, giving you the ability to create a select number of compounds and potions provided you have the right materials.

Craftable compounds:

Poisonous compound (Required materials: Vileroot, Noxious bileflower)

Frog solution (Required materials: Frog tongue, Lilypad extract, fresh pond water)

Clear-eye compound (Required materials: Spring water, Eagle cornea, Solution 12)

Craftable potions:

Poison vial (Required materials: Poisonous compound, Cripleroot, Glass vial)

Poison potion (Required materials: Poisonous compound, 2xCripleroot, Glass potion bottle)

Potion of leaping (Required materials: Frog solution, springweed, Glass potion bottle)

Oath of the Spelltheaf

LVL3: Magic sense

(Complex)

(1 action)

You have the ability to sense the magical properties of a creature and determine what kinds of spells they know. Using this ability you point at a creature, the creature makes a DC14 intelligence roll and upon a failure you may gain knowledge of 1d4 spells that they can cast as well as the approximate percentage of magic reserves they have left.

LVL4

Oath of the Assassin

LVL4: Precise strikes

(Passive)

You’ve gained a great proficiency with your daggers, when doing a weapon attack using a dagger, you add a d6 to your attack roll.

Oath of the Poison master

LVL4: Advanced poison coating

(Passive)

Using the poison coating ability now also gives the weapon one of these effects based on a 1d4 roll.

1: deals an extra 1d6 damage

2: Inflicts burning

3: deals an extra 2d4 damage

4: deals 2 durability upon hitting armor

Oath of the Spelltheaf

LVL4: Storing spell

You learn the storing spell from the school of Kleptomancy.

LVL5

AMBIDEXTERITY

You have gained the ability to effectively wield a weapon in both your main hand and your off-hand. If a weapon you are skilled at using is in your off-hand, you may use it without any penalties, if you have 2 weapons (one in your off-hand and one in your main hand) you may spend 1 action to attack with both of them, dealing the combined damage of both weapons.